||Build an HTML5 Game|
The programming starts right away in Chapter - no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter's code and modify the game.
Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
||Pro HTML5 with Visual Studio 2015|
Pro HTML5 with Visual Studio 2015 is written to help ASP.NET developers make the leap to the inevitable and exciting world of HTML5. With this book, you'll quickly master the new HTML elements, the improved CSS features, and advanced content including audio, video, canvas, SVG, and drag and drop capabilities. You will also learn how your enterprise applications can benefit from some brand-new technology such as web workers and web sockets. Using practical hands-on demonstrations you will learn all of the really cool features that you can start using now, within your existing ASP.NET applications.
HTML5 promises to revolutionize the way web sites are developed with an impressive set of built-in client-side features.
||Beginning HTML5 Media, 2nd Edition|
Beginning HTML5 Media, 2nd Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft.
You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.
||Learning Cocos2d-JS Game Development|
Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.
You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.
||Learning Python Data Visualization|
The best applications use data and present it in a meaningful, easy-to-understand way. Packed with sample code and tutorials, this book will walk you through installing common charts, graphics, and utility libraries for the Python programming language.
Firstly you will discover how to install and reference libraries in Visual Studio or Eclipse. We will then go on to build simple graphics and charts that allow you to generate HTML5-ready SVG charts and graphs, along with testing and validating your data sources. We will also cover parsing data from the Web and offline sources, and building a Python charting application using dynamic data. Lastly, we will review other popular tools and frameworks used to create charts and import/export chart data. By the end of this book, you will be able to represent complex sets of data using Python.
||Responsive Media in HTML5|
Rapid growth in the use of mobile devices to access the Internet has forced designers to adapt to creating content that is easily viewable on a wide range of different devices. The key is to make images and videos responsive to the platform used, enabling them to be resized automatically when displayed on mobile devices or desktops.
This book is a fast-paced, hands-on guide that shows you how to apply some simple techniques to add images and video content to your site, which may be a simple, one-page portfolio, or a complex content management system. The book starts with showing you how to display images. You will learn about browser support and different platforms, and alternatives for high- and low-resolution images. Moving on, the book covers techniques to add responsive video content. You will get to know about adding images and videos and test the media using online sites and tools. The book also explains the use of plugins and responsive frameworks.
Explore each technology separately, learn how to use them together, and pick up valuable web programming practices along the way. At the end of the book, you'll put everything together to build a fully functional social networking site, using XAMPP or any development stack you choose.
||Web Standards, 2nd Edition|
Web Standards: Mastering HTML5 CSS3, and XML provides solutions to the most common web design problems, and gives you a deep understanding of web standards and how they can be implemented to improve your web sites. You will learn how to develop fully standards-compliant, mobile-friendly, and search engine-optimized web sites that are robust, fast, and easy to update while providing excellent user experience and interoperability. The book covers all major web standards for markup, style sheets, web typography, web syndication, semantic annotations, and accessibility. This edition has been fully updated with the latest in web standards, including the finalized HTML5 vocabulary and the full list of CSS3 properties.
||Jump Start HTML5|
This short book provides a practical introduction to HTML5. HTML (HyperText Markup Language) is the predominant language of web pages. Originally developed as a way to describe and share scientific papers, HTML is now used to mark up all sorts of documents and create visual interfaces for browser-based software.
With HTML5 however, HTML has become as much an of API for developing browser-based software as it is a markup language. In this book, we'll talk about the history of HTML and HTML5 and explore its new features.