You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.
||Learning Cocos2d-JS Game Development|
Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.
You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.
||Learning Python Data Visualization|
The best applications use data and present it in a meaningful, easy-to-understand way. Packed with sample code and tutorials, this book will walk you through installing common charts, graphics, and utility libraries for the Python programming language.
Firstly you will discover how to install and reference libraries in Visual Studio or Eclipse. We will then go on to build simple graphics and charts that allow you to generate HTML5-ready SVG charts and graphs, along with testing and validating your data sources. We will also cover parsing data from the Web and offline sources, and building a Python charting application using dynamic data. Lastly, we will review other popular tools and frameworks used to create charts and import/export chart data. By the end of this book, you will be able to represent complex sets of data using Python.
||Responsive Media in HTML5|
Rapid growth in the use of mobile devices to access the Internet has forced designers to adapt to creating content that is easily viewable on a wide range of different devices. The key is to make images and videos responsive to the platform used, enabling them to be resized automatically when displayed on mobile devices or desktops.
This book is a fast-paced, hands-on guide that shows you how to apply some simple techniques to add images and video content to your site, which may be a simple, one-page portfolio, or a complex content management system. The book starts with showing you how to display images. You will learn about browser support and different platforms, and alternatives for high- and low-resolution images. Moving on, the book covers techniques to add responsive video content. You will get to know about adding images and videos and test the media using online sites and tools. The book also explains the use of plugins and responsive frameworks.
Explore each technology separately, learn how to use them together, and pick up valuable web programming practices along the way. At the end of the book, you'll put everything together to build a fully functional social networking site, using XAMPP or any development stack you choose.
||Web Standards, 2nd Edition|
Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common web design problems, and gives you a deep understanding of web standards and how they can be implemented to improve your web sites. You will learn how to develop fully standards-compliant, mobile-friendly, and search engine-optimized web sites that are robust, fast, and easy to update while providing excellent user experience and interoperability. The book covers all major web standards for markup, style sheets, web typography, web syndication, semantic annotations, and accessibility. This edition has been fully updated with the latest in web standards, including the finalized HTML5 vocabulary and the full list of CSS3 properties.
||Jump Start HTML5|
This short book provides a practical introduction to HTML5. HTML (HyperText Markup Language) is the predominant language of web pages. Originally developed as a way to describe and share scientific papers, HTML is now used to mark up all sorts of documents and create visual interfaces for browser-based software.
With HTML5, however, HTML has become as much an of API for developing browser-based software as it is a markup language. In this book, we'll talk about the history of HTML and HTML5 and explore its new features.
||Beginning HTML5 Games with CreateJS|
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you'll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices.
This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores.
||Beginning Responsive Web Design with HTML5 and CSS3|